![]() ![]() Alternatively, it is possible, but potentially expensive, to "re-roll" leaders in the pool by recruiting and immediately dismissing them to generate a replacement. Leaders in the pool are replaced at the beginning every game year. Both costs can be affected by a variety of factors. If a leader is recruited, another one will be added to the pool.Ī leader can be recruited from the pool for a cost of 50 unity + 50 unity per recruited leader beyond the initial five (the leader, one governor and three scientists) and has a monthly upkeep of 2 unity. Each leader pool will contain 3 leaders, or 4 if the empire has the Delegated Functions civic or the Master's Teachings: Philosophical Mindset edict (and 5 with both). There is one pool for each type of leader, other than Rulers who cannot be recruited directly. While some events and diplomatic options may give leaders, the most common way to get new leaders is to recruit them from the leader pool. ![]() Empires with the Feudal Society civic can never dismiss leaders. Leaders other than Rulers may be dismissed at any time. Generals have a 5% chance to die each time they lose an army.Admirals have a 10% chance to die when their ship is destroyed.Admirals can gain new traits from leader events based on what the fleet they're assigned to is doing.New admirals can be created by the Promising Officer event after winning space battles.+1 Disengagement opportunity every 5 levels Scientists have a small chance to be killed by random Archaeology Site events.Anomaly Research Speed is determined by comparing a scientist's skill level to the level of the anomaly.Certain anomalies and special projects award large amounts of additional experience when completed.Scientists can gain new traits from certain anomalies and special projects.Science ships require a scientist to perform any action except exploring wormholes.Research Speed in a department is reduced by −25% if no scientist is assigned to it.Governors can be killed by an event if a planet in their sector has the Mob Rule planet modifierĠ.1 per day when assisting cloaking detection.When an empire's first ruler steps down it becomes a governor.Rulers can be assassinated by the Contingency during the Crisis. ![]() Rulers that return to their pre-ruler class return to their previous traits and can be reassigned.Leaders that become rulers receive a new set of ruler traits.An empire's first ruler's name and appearance can be customized at empire creation but its traits are randomized.Rulers are elected from leaders based on an empire's Government type, unless using the Imperial authority or the Gestalt Consciousness ethic.Leaders are divided into 5 classes that determine their possible assignments, bonuses, experience sources, and available traits. ![]()
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